

Weaken armored targets by an additional 25%. Increase damage to lifted targets by 50%.

Barrier Damage: +80% (Damage), +65% (Squad Bonus).Armor Damage Bonus: +40% (Damage), +32.50% (Squad Bonus).Health Damage Bonus: +40% (Damage), +32.50% (Squad Bonus).Increase health and armor damage by 12.50%. Squadmates gain Warp Ammo at 50% effectiveness. Increase health and armor damage by 7.50%. Increase damage to lifted targets by 25%. from a sniper rifle) and is calculated based on the type of the first protection layer damaged, even if that layer is minimal and most of the damage bleeds through to the health or armor underneath.īlast vulnerable opponents already lifted by biotics for a damage bonus, and weaken the armor of grounded targets. The damage increase from an ammo power is applied to the entire damage of a single shot (e.g. As such, it is the best ammo power to use if attempting to one-shot or snipe barriered enemies due to how damage from weapons is applied in the game. Warp Ammo is the only ammo power in Mass Effect 2 that deals bonus damage to barriers.Warp Ammo does not appear to deal any additional damage against targets affected by non-physics-based biotic powers such as Reave or Dominate.However, the regular damage of any weapon is doubled against ragdolled (and frozen) enemies regardless of ammo type used. For example, Rank 1 Warp Ammo has a 15% bonus damage, which is doubled to 30% against ragdolled enemies. Warp Ammo bonus damage is doubled against enemies ragdolled by biotics.In an impressive feat of sustained biotic concentration, you can grant the effects of Warp Ammo to the entire squad.Further increases damage done by warp ammo, which now tears flesh and metal like a miniature disruptor torpedo.Duration: Lasts until overridden by another ammo powerĮvolves Warp Ammo into one of the following options:.Does extra health damage to targets affected by biotics. Rank 1 - A biotic mass effect field keyed into this ammo increases its damage against health, armor, and barriers.Transforms absorbed biotic energy into heavier damage against health, armor, and biotic barriers.
